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Introduction To Programming And Object-oriented Design Using Java

RRP $42.95

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* Objects First Approach. Students learn to design with objects from the start. In more traditional approaches, students first learn "programming basics in the context of procedural programming in the small." Since this frame of reference is essentially useless when attacking large-scale problems, students must later "re-learn how to approach problems. Instructors can present material from a point of view that will "make sense" throughout the curriculum. Presentation and justification of programming principles and good techniques is easier.
* Emphasis on the distinction between class specification and implementation. Students learn to develop coherent class specifications early on, and to build components that conform to carefully defined, consistent specifications. The result is more main-tainable, error-free code.
* Early emphasis on testing and test-driven implementation. Students develop a habit of testing as part of the implementation process. Testing is essential to ensure quality programs.
* Current presentation of object-oriented design and Java. Students benefit from seeing general approaches to commonly occurring design patterns in a specific, well-defined context. This will also make it easier for students to "get the point" when such topics are introduced in upper-level design and software engineering courses. Other features include an emphasis on event-driven interfaces, rather than traditional procedural I/O; informal use of standard UML notation
* Optional interactive exercises are designed for use with the open-source DrJava integrated development environment (IDE) - a popular tool for compiling and testing programs


Introduction To Programming With Java

RRP $24.95

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This book teaches the reader how to write programs using Java. It does so with a unique approach that combines fundamentals first with objects early. The book transitions smoothly through a carefully selected set of procedural programming fundamentals to object-oriented fundamentals. During this early transition and beyond, the book emphasizes problem solving. For example, Chapter 2 is devoted to algorithm development, Chapter 8 is devoted to program design, and problem-solving sections appear throughout the book. Problem-solving skills are fostered with the help of an interactive, iterative presentation style: Here's the problem. How can we solve it? How can we improve the solution? Some key features include: a conversational, easy-to-follow writing style; many executable code examples that clearly and efficiently illustrate key concepts; extensive use of UML class diagrams to specify problem organization; simple GUI programming early, in an optional standalone graphics track; well-identified alternatives for altering the book's sequence to fit individual needs; well-developed projects in six different academic disciplines, with a handy summary; detailed customizable PowerPointTM lecture slides, with icon-keyed hidden notes. Student Resources: Links to compiler software - for Sun's Java2 SDK toolkit, Helios' TextPad, Eclipse, NetBeans, and BlueJ. TextPad tutorial. Eclipse tutorials. Textbook errata. All textbook example programs and associated resource files. Instructor Resources: Customizable PowerPoint lecture slides with hidden notes. Hidden notes provide comments that supplement the displayed text in the lecture slides. For example, if the displayed text asks a question the hidden notes provide the answer. Exercise solutions. Project solutions. Supplemental Chapters to Accommodate an Objects-Late Approach are available. Click this link to reach the supplemental chapters. "The authors have done a superb job of organizing the various chapters to allow the students to enjoy programming in Java from day one. I am deeply impressed with the entire textbook. I would have my students keep this text and use it throughout their academic career as an excellent Java programming source book". (Benjamin B. Nystuen, University of Colorado at Colorado Springs). "The authors have done a great job in describing the technical aspects of programming. The authors have an immensely readable writing style. I have an extremely favorable impression of Dean and Dean's proposed text". (Shyamal Mitra, University of Texas at Austin). "The overall impression of the book was that it was "friendly" to read. I think this is a great strength, simply because students reading it, and especially students who are prone to reading to understand, will appreciate this approach rather than the regular hardcore programming mentality". (Andree Jacobson, University of New Mexico).


Programming With Java

RRP $344.95

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Every new copy of Programming with Java: A Multimedia Approach is packaged with student access to TuringsCraft CodeLab. Suitable for readers with little or no programming experience, this comprehensive introduction to programming with Java provides readers with an easy-to-understand, in-depth treatment of Java. Programming with Java: A Multimedia Approach uses multimedia-based programs as a means of instruction. With this book, the reader will learn Java using programs that draw graphics and images, perform animation, read and play audio files, display video, and more. Unlike the conventional approach of using a console output in programs, this book utilizes a multimedia approach right from the start, creating examples that are imaginative and interesting. The author carefully explains both basic and advanced concepts by providing simple frameworks that the reader can use to write programs. With a focus on hands-on learning, a large project is developed incrementally in relevant chapters to help explain new concepts as well as demonstrate how these concepts relate to material previously discussed. Programming with Java: A Multimedia Approach covers topics such as Java 2D classes, user-defined classes, inheritance, interfaces, exception handling, GUI programming, generics and collections, multithreaded programming, and more. TuringsCraft CodeLab access is available for adopting professors. Custom CodeLab: CodeLab is a web-based interactive programming exercise service that has been customized to accompany this text. It provides numerous short exercises, each focused on a particular programming idea or language construct. The student types in code and the system immediately judges its correctness, offering hints when the submission is incorrect. Instructor Resources: -Answers to End of Chapter Questions -Chapter Quizzes -PowerPoint Lecture Outlines



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