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Knowledge-based Neurocomputing

RRP $24.95

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In this monograph, the authors introduce a novel fuzzy rule-base, referred to as the Fuzzy All-permutations Rule-Base (FARB). They show that inferring the FARB, using standard tools from fuzzy logic theory, yields an input-output map that is mathematically equivalent to that of an artificial neural network. Conversely, every standard artificial neural network has an equivalent FARB.

The FARB-ANN equivalence integrates the merits of symbolic fuzzy rule-bases and sub-symbolic artificial neural networks, and yields a new approach for knowledge-based neurocomputing in artificial neural networks.


Grid Computing

RRP $519.99

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This book presents research from many of the major projects involved in the emerging global grid infrastructure. With a particular focus on the practical advantages and applications of grid computing - including real case studies - the book provides an in-depth study of grid technology for a wide range of different needs. Topics: examines a remote instrumentation infrastructure, and a methodology to support e-science applications on e-infrastructures; describes the GEMS storage system, and pipeline workflows for optimizing end-to-end performance in wide-area networks; investigates semantic grid system architecture, social grid agents, and monitoring platforms designed for large-scale distributed systems; explores job control using service-level agreements; introduces the Composable Services Architecture for dynamic service provisioning, and the semantically driven communication middleware platform, Phoenix; discusses the PhyloGrid application, and a numerical simulation performed using grid computing.


Introducing Computing

RRP $407.99

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This timely new text provides an accessible, introduction to teaching computing science and computer programming. Specifically designed for non-specialists who need to develop new skills in computer science in order to meet the new curriculum requirements, it offers a step-by-step guide to the subject alongside worked examples of good practice.

Packed full of practical advice, the book examines different approaches to introducing children to computer programming and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms it covers:

  • The key concepts in computing and computational thinking
  • Using personal learning networks, social media, curriculum developments and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics
  • Links to other subjects such as mathematics and language work
  • Steps in programming for primary pupils
  • Engaging pupils in computer science activities
  • Gaming and computer science

Featuring a companion website with additional activities, projects, links to software and downloadable schemes of work, this is an essential text for all teachers and trainees that are responsible for computer science.



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Programming VBA Programmer Visual Basic
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